![]() ![]() Because the game's played entirely with the stylus this vertical orientation works. Hotel Dusk takes a cue from Nintendo's Brain Age and presents its storyline just like a storybook, going so far as to require players to rotate their systems and play the game in vertical fashion. If you manage to enter an area that can be inspected, clicking on the magnifying glass icon will shift to a closer view to see and interact with items. You travel from area to area by sliding the stylus around on the map, with the other screen showing Kyle's view in full 3D. In Hotel Dusk players have a little more freedom than Capcom's lawyer series thanks to a more open environment and more things to do. It's a genre that's slowly died out over the years, but with games like Phoenix Wright hitting the scene it's a genre that's strengthening in numbers on the Nintendo DS. The game's tale unfolds through a very old-school point-and-click adventure style. But if you've trained yourself with the previous two Phoenix Wright games from Capcom then you've got nothing to fear. The wordy dialogue is easily Hotel Dusk's biggest hang-up so you should know ahead of time what you're getting into. Some conversations can actually end the game if you pick the wrong question or answer, so it's important to pick up on the different characterizations so you know just how to handle the interaction. Hotel Dusk's dialogue is incredibly extensive, and requires lots of interaction of the player to explore several conversation trees. Absolutely, positively do not play this game if you're not fond of reading in videogames. All this happens while staying in a hotel room that's believed to grant wishes to people who spend time in it. Before long you're bumping into a mysterious, mute girl, a quiet, elderly lady, and a blast from the past colleague from Kyle's time in the force. But at Hotel Dusk, an interesting web of mystery perks up, which starts with the revelation that someone else with Kyle's name stayed at the hotel just months before. Kyle's got his own baggage, including the hunt for his ex-partner who he believes isn't as dead as he should be. This one's led him to a tiny little town and an even tinier hotel called Hotel Dusk.
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